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Payday 2 bundle files
Payday 2 bundle files







payday 2 bundle files

Both are extremely fun and have tons of depth to them, but most of the depth is in doing the heists themselves. PD2 is an arcade-y pseudo wave-based grindy number's game, slaughtering an absurd amount of cops while managing health and ammo if you're playing stealth, then it's basically flagrantly abusing the arcade-y AI. Honestly, the only similarity between GTAO's heists and Payday 2 is that they're both heist-themed - if you're wanting to in any way recreate the feeling of GTAO heists, it's not the game you're looking for.

#Payday 2 bundle files mods#

is it too much for them to add a f*cking FN SCAR L to the game with a f*ckton of mods and/or able to use already existing mods for the AMCAR guns?! And why the f*ck did you f*ck up the 416 so bad? Also hopefully they try to add somewhat more realism to make it challenging instead of just making it insanely stupid crazy difficult (=> f*ck you one down, f*ck you Captain Winters, f*ck you Dozers who wear 4 f*cking ballistic suits on top of eachother).Īlso as a gun nut. I just f*cking hope that the next payday will be a clean slate.īack to the original crew, keep it basic and refine mechanics. I'm still booting it up from time to time and having fun. Always are there guns that seem to be crippled and left out in the cold.īut whatever. But apart from that, the never ending flood of paid DLC, constantly rebalancing (where again, they seem to fail to strike a common ground where all firearms serve a purpose. All they had to do was add meaningful firearms with a f*ckTON of usable mods (and most of them should also work on already existing weapons in the game).ĭon't get me wrong, they've turned the ship around and the game is actually great again. It's a shame Overkill spend so much time on adding more characters and adding all these f*cking stupid fugly and effortless 'skins' for weapons. Clover/Dragan are probably apart from Hox/Hous the two that work and feel legit.Īll the rest, with all respect for Jacket and John Wick as their own characters and within their own universes, are trash. The only way to kill him is to throw molotov, but if you gonna use guns you gonna waste a lot of ammo, beacuse that f*cker is quite literally a sponge for bullets AND HE HAS EVEN MORE HEALTH ON ONE DOWN. lol, I think they don't even use the pause between assaults in newer heists, or it's just too short.Īnd this f*cking boss fight was worst idea they ever had. First cop response is like 40 seconds so you can take your time, get the hostages and stuff, not this sh*t. That heist is still is kinda slower than every other heist and I like it. Bank Heist (the first heist in PD2) was the best one. Heists are also way more linear now I think. I don't remember the last heist where drilling or using C4 was involved. This game is pretty much clone of Call of Duty now. Every set of skills was unique and wasn't so useless. From the old trailer, old gameplay we can see that it was a lot slower and tactical.

payday 2 bundle files

Jesus f*cking christ who plays these two new modes? How can it be enjoyable when you can die from every bullet spongey enemy in a second and they respawn so quickly. I can see that being part of the new meta for power leveling.Īll in all I'd say this is pretty much 110% accurate: Bank Heist is amazing on OD though, still just as easy but the payouts are huge.

payday 2 bundle files

Even on OD, Mallcrasher's payout is f*cking pitiful. and we got like, 300K EXP and $30K spending cash. Two of us died so me and the other guy are sitting there, like, "do we go now or wait for the wave to end?" Eventually we decide to just run when the timer hits a certain number, and we both got sniped in the escape but it still counted. So far the only loud heist we've completed on One Down is Mallcrasher, with all of us hiding in the clothing store on the second floor with Thanatoses, crossbows, RPGs and China Lakes. As for One Down, I think it's more of a gimmick difficulty than DW ever was. I still think it would have been way better if they had given them the DW damage multipliers but kept their health the same. It's not more difficult, it's just more annoying because everything is a f*cking bullet sponge, but they aren't any more intimidating because they still do the same amount of damage to me. Mayhem is pretty much what I expected: a more tedious version of Overkill. So I tried the new difficulties with my friends last night.









Payday 2 bundle files